Three Performance Optimizations for X Plane 1. X Plane 1. 1. 0. I am verifying now. There have been a number of questions about performance, so to start, here is some info on three things weve done to make 1. Water. The dynamic FFT based ocean wave textures we stream in X Plane 1. F3. 2 on the CPU, F1. GPU.  This was an easy decision for getting the tech working, but as it turns out, transferring the textures to the GPU is slow, particularly on the NVidia drivers. For 1. BATX by Flight1 Software fixes the unrealistic battery drain times in Microsoft Flight Simulator X and Microsoft ESP and Lockheed Martin Prepar3D. Great addon scenery Very beautiful modeling and good performance, until you try it with Flight Sim Labs A320 at night. FSL A320 and dynamic lights at this airport. EPGO GORASZKA 2007 SCENERY FOR XPLANE 9 ABOUT THE AIRPORT EPGO Goraszka airport is located 12nm 20km southeast of Warsaw downtown and Warsaw Frederic. XPlane 11. 10 is currently in beta testing XPlane 11. Click here for a Scenery Manager for XPlane Custom Scenery. MD5 4b3229de0c820f59f203865ee3030782 Click here for a brief manual. WINDOWS ONLYSidney has rewritten the shaders to cope with 8 bit waves. The results look almost the same, but the amount of data transferred is 4x smaller, and more importantly, 8 bit RGBA is the path most likely to be handled well by the driver, so this should be a win. Your 1 resource for daily XPlane news reviewsLast updated 11 October 2017. About This Manual. This is version 11. XPlane XPlane 11 and XPlane 11. Sidney also wrote some code to transfer the textures asynchronously, but were holding off until 1. Faster Car Bucketing. The cars have always cost more CPU than they should, and profiling indicated that 9. The code to rebucket them has been modified and is now significantly cheaper. We are not turning the car density up yet its not that fast, but at this point with the cars at the highest setting we ship, they now take 2 3 ms total to compute, which means they have no frame rate impact. Id like to bring the density up in the future if we can get further performance wins, which I think we can. Better Core Scheduling. If youve been reading carefully, you should be shouting at the screen about now about how the hell something that takes 2 3 ms total is free 3 ms means that if you were running at 6. Thats not free I am declaring the cars free because they now run in parallel to the flight model, and its very likely that the total flight model work takes at least 2 3 ms, even without AI planes. The third optimization is a big cleanup of the multi core scheduling that we do within a frame. X Plane uses multiple cores both to load background scenery as you fly and to speed up some calculations within a frame. As of now, the major per frame multi core computations are The flight model if you have more than one aircraft we cant multi core a single plane. DSF scenery maintenance not super expensive, but does get multi core acceleration. GlEmhI10kM/hqdefault.jpg' alt='X Traffic For X Plane 9' title='X Traffic For X Plane 9' />DESCRIPTION. FollowMe Car is payware addon for XPlane 1011 worked with any aircraft. You can use it with sceneriesairports what have taxiroute data. Cisco Catalyst 3750X and 3560X Series Software. In addition to IP Base and IP Services feature sets, the Cisco Catalyst 3750X and 3560X Series come with a new LAN. Veruca James In Dp more. Version 2 November 02, 2014 Page 6 of 111 Copyright PointSoftware 2014 Introduction ProATCX is the most complete Air Traffic Control ATC addon for Microsoft Flight. X Traffic For X Plane 9' title='X Traffic For X Plane 9' />Car computation typically uses 1 2 cores at most. FFT water calculations for the next frame uses up to four cores. X Plane 1. 1. 0. What youre seeing is X Plane kicking off the FFT water too early, and that work blocks X plane from completing AI aircraft calculations. The big red bar up top is the sim waiting and FPS dying because the AI planes werent done in time. The bottom track with nothing on it is an IO thread thats waiting in case we need to do UDP IO. Since I had IO off, it is efficiently sleeping. This profile is on a 4 core machine so we couldnt have stuck work down there. Heres 1. We start the newly optimized cars as early as possible so they complete at about the same time as the flight model we get all DSF work done immediately, and we dont start water until the very end. In the meantime, the main thread is free to go do the actual frame rendering. Magix Music Maker 12 Deluxe Keygen more. This is just an incremental step for multi core use we have been steadily adding more multi core work for the last few years, and well be adding more in future X Plane 1. For example, X Plane 1. In X Plane 1. 1, we can do that culling on multiple cores, improving total framerate. Cars S Games. I dont have great numbers on what kind of performance change youll see in 1. FPS test because the FPS test runs a replay and not the actual flight model and doesnt run long enough to generate car traffic. But we think it should be a good incremental improvement. It is not a bug that this case was slow for the NVidia driver no Open. GL driver is contractually obligated to do anything in a particular time frame. It was slightly surprising in that NVidia seems to go farther than other GL vendors to optimize less common and less efficient code paths. NVidia does normally allow for complete threading of CPU side driver work, so its possible they thought there was no need to optimize this case directly since it would be on a worker thread by comparison, Apple does not use a general worker thread for their driver but does use a worker thread for all CPU based texture transfers, at least as far as we can tell by profiling X Plane.